About Me
I'm a research scientist at Intel Labs interested in supporting human creativity in graphics and HCI. My primary focus at present is procedural modeling: my research tries to make it easier for people to create and communicate complex, intricate, and realistic 3D content. If you're interested, you can read about some of my work.
I received my PhD from the Computer Graphics Lab in the Department of Computer Science at Stanford University in June 2011. Previously, I was a Procedural Imaging Intern for Radomír Měch at Adobe's Advanced Technology Labs, worked in Ron Fedkiw's lab on computational fluid dynamics, was an Architecture Intern and on the CUDA team at NVIDIA Corporation, a Visiting Lecturer in the Department of Computer Science at UC Santa Cruz, a master's student in the Department of Computer Science at the University of Illinois at Urbana-Champaign, and a Research Assistant for John Hart. I was awarded my M.S. in Computer Science from UIUC in 2005, after graduating with a B.S. in Computer Science and a minor in Mathematics in 2003. In 2000, I graduated from Thomas Jefferson High School for Science and Technology in Alexandria, Virginia.
|